
For my model, I focused on using basic geometric shapes throughout. The clean lines it gives appeals to me aesthetically compared to a busier or more intricate look. By using such shapes also allow the model to be easy to look at which is useful because I wanted to create a model with movements that were straightforward and easily to manipulate, like those one would find in children's wooden toys. Hence a large part of the model was made to sit on the surface while the user manipulated a small piece of it, with the different shaped holes throughout guiding its path from start to end.
I feel slightly disappointed with the final model I handed in because it is definitely not developed fully. There are so many parts which did not turn out the way I wanted it to, so I spent a little more time in my presentation drawing to express the look and feel that I had originally intended but did not have the time to create. For example, I wanted to make it such that when viewing the model from the side, one would only see a 'mountain' shape (top left in the presentation drawing), with the wire and moving part totally concealed in the form. However, the grooves I created for the wire to lie in was not deep enough so the moving piece still pops out in the rest position.
In this projects, I have learnt the importance of time management and finding alternate faster ways to complete something without having to go through the longer route because it would be detrimental in the long run.
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Final presentation drawing.

For part of the storyboard I layers the pieces to better highlight the movement in my model.
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3 images of final model.
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Decided to use basswood instead because it looks a lot nicer.

I focused on using basic geometric shapes (circle, rectangles, triangles) throughout the model because I want the overall look to be really simple and easy to look at.

To add 3-dimensionality to the model, I decided to have it sit on a surface, and the user will only need to manpulate the piece that it meant to be moving. A triangular shape was chosen to fit with the overall theme.



To guide the user in pushing the correct side of the circular piece that they will be moving, I used some tape and sandpaper to create textured strips running down the left side to encourge touch.


Manage to get the 'stopper' to be inside the form.



Incorporated a final position as an ending/ conclusion to the movement. After shifting the piece up, the user will rotate it again and have it fit into the cut out.


Since the model will be sitting on a surface instead of having someone to hold it, I stuck a strip of rubber on the bottom of the model to create friction, so that the entire form does not move around when someone is playing with it.Labels: dsdn111

Moving on to MDF.




The same movement of rotate and shift from my card model.

Made changes to the shape of the model which allows the wire to follow the plane of the wood in the start and end position. However, it still looks quite flat and I will need to explore a way to add more 3-dimensionality.


I used files to create grooves in the wood so that the wire fits into it. This helps to better integrate the wire as a part of the entire form. Also it gives a slicker look as opposed to the wire just sitting on top of the wood.


As a way to guide the user in manipulating the model in the correct sequence, I decided to place a piece of wood covering half of the hole.

It acts as a stopper: if someone was to push on the circular piece to rotate it, it can only go one way.
Something to consider in my iterations is to not have that piece protruding at the back.
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Model that I would be iterating from.

Moves across.


Shifts up.

Would need to change its shape as it looks like a book/ mouse trap right now. Working with wood would definately help to add 3-dimensionality to the model.

Initially I drew the pattern on as a way to incorportate the circular piece into the form as it would 'complete the pattern'. But it does not look too good, so I will be abandoning this idea.

Would need to think of a way to fix the wire in place.
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Experimented by lamintating card. The different pieces could be rotated.Labels: dsdn111


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